The summoning online game walkthrough
Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Get this guide started! Think you're an expert in Them: The Summoning? Why not start up this guide to help duders just getting into this Game. Spoiler Spoiler Block Tweet Clean. Cancel Update. What size image should we insert? This will not affect the original upload Small Medium Large How do you want the image positioned around text? Float Left Center Float Right.
What layout would you like? Stack Center and stack multiple super size images. Walk as close to the north exit of the room as you can. Toss an object on the plate in the northwest corner. You should be able to exit the room now. This room might require some experimentation to get it right. The key thing to remember is to throw an object on a distant plate.
Darius has them. Find Darius in this section and ask him about "sword. Once you find the two sword pieces, you can return them to Angus as they are. If you pay Padrake the smith to repair the sword, Angus will give you even more items. You can use the boots of levitation found in Below Broken Seal Four or not.
If not, you have to stop and rest in the safe spots occasionally. Use the large objects in the room and Magic Wall spells to weigh down the plates. Jump down the pit that opens. What is important here? Get the first and second pieces of the Broken Seal in the Below Broken Seal Four area, though they are in two separate locations underground.
Take two and put them on the plates to the north. Should the Book of the Sword be used? You can use it or save it for a puzzle later in the game. What should be done with the teleporter to nowhere? Don't walk into it. Push a creeper into it. This will open a door. Where is Dunstan?
He is locked up in a prison in Below Broken Seal Three. Find a special prison key in an area where there are hellhounds. Use Raido if you have difficulty finding the area. The third piece of the seal is here. There is a teleporter you should enter twice. The second time will take you to the piece. Get the fifth piece of the seal, which is in the center of this maze. Get to the center by weighing down plates and pushing levers.
Some of the actions must be done in a particular order. Where is the antidote for Honorah? It is not a regular cure poison potion. It is a special antidote that is found in Below Broken Seal One.
Come back here with the antidote later. Honorah will give you a magic mirror. You need a magic mirror from Honorah. You have to equip the mirror in one hand, so be sure you have some one-hand weapons. Someone reported that the gazers can be killed without the mirror by using freeze and poison gas spells. Where is the antidote? Go to the northwest part of the area. You have to get past a twisty maze. Be sure to get the cure poison parchment here. Go down to Below Broken Seal One.
You will encounter Lars there. Kill Lars. Get all items. There are secret doors in this area, so use Kano. Get feathers for later. Get a key from a chest to unlock the area with the antidote. What next? After getting the magic mirror, fight past the area with gazers. Kill all gazers. The fourth piece of the seal is in this area.
After getting all the pieces of the seal, put them in the ground indentation. This will open a doorway to the elemental barrier areas. See automap in this section. Where is the energy sphere? You can reach the energy sphere after completing the big clock puzzle. See above for the answer. You will need a silver sword. You will need a silver chalice, holy symbol, and some gold to pay the smith. How do I get the silver chalice?
Ask Rhegad about "symbol" and he'll ask you for a Book of the Sword in exchange. I used up my mango and Book of the Sword from an earlier section.
Am I hopelessly stuck? There is another mango and another Book of the Sword in this section, both in the same place that can reached by stepping on a teleporter near the center of the maze. Note: there are a couple of doors that will open only after you have finish an entire conversation with the non-player characters in this section.
There is also a teleporter that is activated by pushing a barrel off a plate. Where is the energy sphere in this section? The energy sphere is in a chest near the Gebo destination in this section. However, there is a plate that prevents you from reaching it. There are several ways of getting it. The easiest is to use levitation boots to fly over the plate. You can also jump into a teleporter in the undead section to directly reach it. Another way is to remove a boulder off a plate in the undead section and stepping on it to deactivate the plate next to the sphere.
Throw two objects into them to open doors. It is found in the large area where you must weigh a lot of plates. Upon finding finding all of the three spheres, take them back to Duncan in Elemental Barrier Three to be activated. Bring them back to this section to break open the barriers by throwing the respective spheres, based on color, at them.
Cast a Magic Wall on the plate when you teleport to that area. What levers should be pushed in the master control room? Starting at the top left, push every other lever in a clockwise direction. In the center, push the top two.
What mages' skulls are in this domain? Use a Thurisaz rune. Take footwear off, talk to him, and he'll tell you about where to find Warmonger, which is vital to finishing the game. What objects should be inserted in the holes in the Hall of Heroes? White pearl, rabbit's foot, Eye of Sight, nightshade. Find Zekiel, the mage skull who tells you the fourth movement of Gateway.
Where is the White Knight? He is in Below White Knight's Domain. To get there, go to a room with many barrels. Kill all monsters and get a key. Push a barrel off a plate. Push all barrels to see hidden stuff, including a keyhole. Use key and jump down pit.
The White Knight is down there. Talk to him and make a Machiavellian deal. What is the password for the specter guard? Find six full wineskins and give them to Torhan. He'll tell you the password is "zarf. What else is important? Use Raido here and you'll find FireFang, the mage's skull who teaches you the sixth movement of Gateway. Ask FireFang about Warmonger. Use the map in the back of the manual. The Ebon Knight is extremely tough. The easiest way to kill him is to use a Dagaz rune on him.
The medallion of the Crimson Knight and CloudBurst. You can explore the entire area if you want, but the quickest way is to use Raido to get to the Knight, kill him and grab his medallion, then use Gebo to get to the area where you insert the five medallions. CloudBurst, the fifth mage's skull, is just past the door that opens after the medallions are inserted. Use a Sun key to unlock. If you don't have a Sun key, there is one in this region.
You will have to weigh down plates in this region to activate all teleporters in the teleporter room. What do you do with the Gateway spell? By now, you should all eight movements of the Gateway spell. You can cast it to get to the Otherworld to get a half of the Staff of Summoning. You can do this now or later. Warmonger the sword. The cavern is accessible from several spots in the knights' realms. Call Teleport or use a Gebo rune here. Kill all fireball-throwing statues here and pick up everything they drop.
One will drop a Thurisaz rune. Use it and you will reach an area where you can find Warmonger. At first, it is in a weakened state as a rusty blade. Use it against monsters and it will rejuvenate itself. Will excessive use of the sword be bad?
There are suggestions within the game that using the evil sword will consume one's soul or something like that, but nothing of that nature occurred. Be certain that you use Warmonger enough to give you the Mending spell. Keep the sword all the way through the end of the game because it is vital to finishing. Warmonger is a good weapon because it won't break. You can pretty much drop all other weapons. It does take a lot of monsters to quench Warmonger's thirst for blood.
You can do the otherworlds anytime between getting the Gateway spell and the confrontation with the Shadow Weaver. We suggest that you do it soon as possible, lest you get stuck because you can't find a needed object. If you need an object, you can go back to doing the end levels or the Citadel to hunt for that object.
Also, if you find the monsters here to be too tough, come back later when you have advanced. Note: In the otherworlds, you will need to step into some teleporters more than once because they alternatively transport you to different areas.
Some of the areas require casting Teleport to get back to King Evermore. A half of the Staff of Summoning, crucial to winning the game. Found in Otherworld One. What is needed for the riddles? Isa rune, sun key, apple core eat an apple of rigor , Sorcerer's book, Dr. JoJo's snake oil liquify a diamond , and a black pearl. These items are all found within the three otherworlds, but if you have some left over from previous levels, you can use those, too. There a door in Otherworld One that I can't get pass.
This is a bit tricky. You have to move as close to the door as possible, while still being able to close the door with the Enter key.
Close the door with the Enter key while moving pass it with the mouse. You will get hit by the door, but you'll get through. Pass that, you will find an eye of sight. There are two of these in Otherworld One.
I can't find the black pearl. The black pearl is in Otherworld Three. It's in an area surrounded by many teleporters. To turn off some of the teleporters, pass the three tests. For the third test, cast Zap Away on the barrels.
If you're having a hard time passing the tests, use boots of levitation to get to the black pearl. How do you deal with Qasar? Find the Shape Change spell broken into two parchments in the otherworlds or use spell in FAQ's spell list if you can't find it. Cast it right before talking to Qasar a second time.
0コメント