Game star conquest
The new space system has successfully launched and the initial problems have been taken care of. In preparation for this, most of our time lately has been spent on the early portion of the game, including the Mentor system, a new set of newbie quests, and a new early half-tier of battlesuits. But not to worry, we also recognize the need to add to the mid- to late-game and we have some plans for that.
This person will be helping to expand the new space stations into actual places, and will also be addressing player housing soon. So that will be an exciting time for all. Keep in mind that this is merely an initial release.
Mainly, this release is just paving the way for many more changes to follow. Tonight I ran the first full test of the new space system! It had the expected hiccups, but once I took care of those issues, everything seemed to work pretty smoothly.
To be clear, this is not yet the glorious Star Conquest relaunch, which will take place later in the month and coincide with a new event schedule. Keep an eye out for further announcements about that. However, this evening, our brave server admin recovered the actual server itself, so our data and hardware is all intact and back in our hands.
Squidsoft website! Sadly, circumstances have conspired such that we have lost our server suddenly and unexpectedly! You may consider this to be a life lesson about the often tragic vagaries of fate. Have a lovely day! I need some space. A new control scheme for players who fly sans-keypad… So many new crafting recipes, including ones for space-launched interdictors. Time for an update on the state of Star Conquest! Read the full changelog after the break!
The principle features of the system are: A new, smaller, more true-to-life scale for sectors. Mostly there will be one planet to a sector, and ships will actually be traveling at sublight speeds.
Yes, this means a lot more sectors. A sort of hierarchical cluster system for intersector travel. Again, a lot more sectors. But no worries, travel between the common destinations you know and love will not really take any longer.
In general, less safe areas will contain more valuable resources. Conversely, this means that capital sectors and other major populated locations will be safer than they are now.
This allows for PvP to be both possible and entirely voluntary. Many points are permanent property of one alliance or another, others will be influenced by Conquest, and still others will be outright capturable in PvP conflicts.
This will give conflict a material benefit but also allow each player to decide how much they want to personally risk. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like.
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